Finally on the next project.
After a nice little break from all things game development, I have finally begun working on my next project. I have a huge folder of prototype games that are dated post Voxterium, but most of them...
View Articlein a window – levels
well… this is going a lot faster than i originally had thought. the game is currently what I will call “feature complete”. it’s all there. it’s just not done. basically all that’s left is bug fixes and...
View Articlein a window is out.
in a window is out for windows. and its definitely the best game i’ve made this month… you can download it from the game’s page. there is currently an installer download, and a plain file download...
View ArticleLudum Dare 26 – #
My Ludum Dare 26 entry is complete. # is now available to play. Ludum Dare is my absolute favorite weekend. When I really feel as if I have some good stuff in locked away in the back of my head.,...
View Articlein a window – trailer and update
trailer? didn’t you release in a window like 3 months ago? yes… and yes. actually an update is due here soon. a few minor fixes and control improvements, as well as a ‘lost level’. stay tuned.
View ArticleIndieCade, E3 and in a window
IndieCade has selected in a window for it’s 2013 E3 showcase. I’m thrilled to share a booth with some really great games. Super excited to get a chance to hang out for 3 days in LA. You should come...
View ArticleGood to be back
It’s been a while. Can’t believe it’s been over a year since I was at E3 with In a Window. Since that time, I’ve been relatively quiet. Still working, but pretty quiet. Just not a whole lot to get...
View ArticleBeat! Bop! Beat! App Store Approved!
Beat! Bop! Beat! – Based on my Ludum Dare #31 entry was approved for the iOS App Store! Planning on a release later this week. Check out the main page for it here : Beat! Bop! Beat! And I made a...
View ArticleBeat! Bop! Beat! On the App Store!
Beat! Bop! Beat! 1.0.0 is now available on the App Store! In all reality, it has been for a long time.. however apparently the App Store has been down all day long. Great! Anyhow… you can get it here!...
View ArticleHe’s Gone Rogue (like)
Back when I started this in 2011, I committed to writing a development log that I would update every week. It didn’t last long, against the convienient 140 chars and a screenshot that twitter...
View ArticleIntroducing KRL
So, yeah. Since June of last year I’ve been working on a little roguelike project on the side. Since development on rium has slowed down a bit over the last few months (for reasons not likely to...
View ArticleKRL Backend Refactoring
Early this week I watched a video from the US IRDC with Brian Bucklew talking about component based design. The component based module is not something that is all together new to me… I’ve been...
View ArticleKRL
Not as much progress this week as I’d like, but progress nonetheless. Last week, I pretty much put major feature development on hold as I wait for the upcoming 7DRL to pass, and that turned out to be...
View Articlecr@sh
My 7DRL entry is bagged and tagged. I plan to do a longer post about the week… there was so much… but for now, I’m going to take a nap! Download it here!
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